- Open source
- support on Esx
- Uses Player thirst/hunger data pulled directly from the database to check if the players food or water is low.
- Implemented database structure to speed up the process of updating player thirst/hunger data. That way when it pulls player hunger/thirst data to check to see if it is time to do the effects there is no delay.
- Configurable Screen Effects (different types)
- Configurable Sound Effect (can swap out the sound file)
- When you die the effects will stop even if your food or water is low.
- many more features.
Preview video of ESX Status Effects –
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